/* liveInputExample
is an example of using a Vocoder UGen on a LiveInput UGen.
This should let you hear the input from your microphone turned into a robot voice.
For more information about Minim and additional features, visit http://code.compartmental.net/minim/
author: Damien Di Fede */ import ddf.minim.*; import ddf.minim.ugens.*; import ddf.minim.spi.*; // for AudioStream Minim minim; AudioOutput out; LiveInput in; void setup() { // initialize the drawing window size(512, 200); // initialize the minim and out objects minim = new Minim(this); out = minim.getLineOut(); // construct a LiveInput by giving it an InputStream from minim. // we ask for an input with the same audio properties as the output. AudioStream inputStream = minim.getInputStream( Minim.MONO, out.bufferSize(), out.sampleRate(), out.getFormat().getSampleSizeInBits() ); in = new LiveInput( inputStream ); // create the vocoder with a 1024 sample frame FFT and 3 overlapping windows Vocoder vocode = new Vocoder( 1024, 8 ); // patch the input into the vocoder modulator // we want to modulate the synth sound with the mic input, to create that "robot" effect in.patch( vocode.modulator ); // create a synth with two notes an octave apart Oscil wave1 = new Oscil( 110, 0.8, Waves.SAW ); Oscil wave2 = new Oscil( 220, 0.4, Waves.SAW ); Summer synth = new Summer(); wave1.patch( synth ); wave2.patch( synth ); // patch it to the input on the vocoder and on to the output synth.patch( vocode ).patch( out ); } // draw is run many times void draw() { // erase the window to black background( 0 ); // draw using a white stroke stroke( 255 ); // draw the waveforms for( int i = 0; i < out.bufferSize() - 1; i++ ) { // find the x position of each buffer value float x1 = map( i, 0, out.bufferSize(), 0, width ); float x2 = map( i+1, 0, out.bufferSize(), 0, width ); // draw a line from one buffer position to the next for both channels line( x1, 50 - out.left.get(i)*50, x2, 50 - out.left.get(i+1)*50); line( x1, 150 - out.right.get(i)*50, x2, 150 - out.right.get(i+1)*50); } }